Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)
Sedra Sourcebook (for TFT)

Sedra Sourcebook (for TFT)

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The Sedra Sourcebook

A setting guide to the land that includes Gwalathar and Ironskull Castle. The major cities and locations are expanded on, and factional alliances and conflicts provided, supporting all manner of adventures, including dark gothic fantasy, monster hunting, labyrinth and wilderness adventuring, and political intrigue.

  • The Barony of Gwalathar: A fertile land surrounded by deadly foes, and a vassal state to the Holy Kingdom of Elazar over the sea. With the baron's soldiers fighting overseas, it's up to heroes to step up, especially with neighbors like....
  • The Duchy of Thorn: A tormented ruler sees conspiracies and threats everywhere. In a land where even the duke's daughter was taken and slain by a vampire, who can blame him? Can his new Monster Hunters' Guild turn the tide?
  • The Warlock Kingdoms: Five petty states ruled by sorcerers and inhuman lords, locked in a bloody conflict. One free city that has cast off the ancient chains of feudalism in a parliamentary revolution. Can it survive?
  • Vixengard: Fabled city of beasts, ruled by a kitsune queen said to be fabulously rich in spices. What ships would dare the long voyage to treat with her? And what of the rumors of dire threats from the Queen of Swarms?
  • The Emerald Mountains: Home to gold, gems … and dragons. There, the goblin prince Rykzaor schemes against his neighbors.
  • The City-State of Tamaz: Sitting on the fringe of the Red Desert and its Scorpion Sands, trading caravans and adventures cross the monster-haunted expanse. Ruins of the ancient Scorpion Empire dot the rugged waste. Its entombed queens and warlords may not be as dead as they appear....
  • The Reaver Coast: Dotted with the ancient burial mounds of the Sea Reavers and relics of times where they sacrificed and worshipped in the strange rites of serpent cults. It is an unquiet place, peppered with treasure-filled barrows. 

Prior works that were implied to be in or near Sedra:

  • Ironskull Castle
  • Citadel of Ice (north of the island)
  • Tower of the Moon
  • Vampire Hunter Belladonna
  • Dragon Hunt!

The Infinite Archipelago

The Isle of Sedra is the first in the Infinite Archipelago product line. Each setting in the series is self-contained, but can be utilized and inserted into a world - any world - as your players journey across the boundless sea.

Cidri - the explicit setting of The Fantasy Trip - already provides such a tapestry. The islands of the Infiinte Archipelago provide enough meat to set whole campaigns within each one, but are small enough to allow for changes of pace as a party might choose to journey from (for example) Gwalathar to the Drakkarheim Islands - a (forthcoming!) TFT-native adaptation of Gaming Ballistic's Nordlond Setting.

The GM can take or leave individual settings and their implications as they like. Want "totally not Ancient Egypt" to be within a fortnight's journey by ship to a land remarkably similar to Ancient Greece, or Nordlond, or even the Duchy of Dran? Make your own quilt of fantasy, using the settings of the Infinite Archipelago as building blocks.

ISBN:
Page Count: 76
Base Game: The Fantasy Trip

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