Serpents of Legend
R$ 101,00
- Description
- Details
Why Did it Have to Be Snakes?
Always a classic. From the powerful spawn of the World Serpent Jörmungandr to the mythical hydra. The flying coatl and the (totally not a) medusa. These legendary creatures come in all sorts of sizes, ready to crush, envenom, and petrify delvers. Or swallow them whole.
And of course, since no fantasy world is complete without serpent cults, this book covers them as well. "I will not turn into a snake. It never helps."
We disagree! Come ... join us. The great and powerful Dulsa Thoom will lead you to true happiness! His followers travel the world to bring word of his greatness, and also sell you healing balms and oils.
This 60-page book includes
And of course, since no fantasy world is complete without serpent cults, this book covers them as well. "I will not turn into a snake. It never helps."
We disagree! Come ... join us. The great and powerful Dulsa Thoom will lead you to true happiness! His followers travel the world to bring word of his greatness, and also sell you healing balms and oils.
This 60-page book includes
- A brief history of Jörmungandr and its influence on the monsters in the book
- Build-a-Snek to customize serpent-monsters (and serpent-people!) to your needs
- Rules enhancements for snakelike beings
- Several dozen variations on 10 types of creatures
- Information on snake cults and their leaders
Now we know why it had to be snakes! How could it be anything else?
ISBN: 978-1-950368-71-6
Page Count: 60
Base Game: Dungeon Fantasy RPG (Powered by GURPS)