Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)
Warlock Knight (The Fantasy Trip)

Warlock Knight (The Fantasy Trip)

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The Warlock Kingdoms—Karnathia, Renambria, Tarnathia, Vixengard, and Margolosia—are bloodstained realms ruled by feuding dynasties of sorcerer kings. Your parents were once Knights of the Warlock Kingdoms, only to be disgraced and driven into exile.

But though raised in foreign lands, you remembered the vows they swore as Warlock Knights to defend the weak and destroy the wicked! After long years away from their homeland, three young knights seek fortune and glory in a dark fantasy realm of haunted forests, swamps, witches, sinister cults, and sorcerer-kings—the Warlock Kingdoms of Sedra!

Battle strange monsters in the wild, explore labyrinths, face danger on the high seas, and meet brave companions on the road in this epic sandbox adventure for one to three players.

This adventure can be played with or without a GM, and is extendable into an ongoing campaign.

Warlock Knight is a programmed solitaire adventure for The Fantasy Trip. It is designed as an ideal entry point for starting (32–34-pt) characters.

ISBN: 978-1-950368-94-5
Page Count: 28
Base Game: The Fantasy Trip

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