Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling

Fantastic Dungeon Grappling

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Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table.

And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms, and inflicting pain or injury on your target.

Oh . . . and of course there are a few new magic spells that grapple, plus a short section on the best part about grappling: having your monsters grab and eat the players!

This 8-page booklet in 8x10 format takes the more complicated concepts from GURPS Martial Arts: Technical Grappling and distills them through years of play experience into something easily comprehended and managed at the game table.

ISBN: 978-1-950368-03-7
Page Count: 8
Base Game: Dungeon Fantasy RPG (Powered by GURPS)

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